Experiments change as we progress through Adaptive Iteration

Observe>Interpret>Design>EXPERIMENT>One of the key characteristics of situations that are uncertain, unpredictable and emergent is that we cannot rely on knowledge, expertise and experience to deduce what is happening and how to change the situation to achieve our objectives. The interactions are usually too numerous, complex and/or too subject to human choice or unforeseen events to be able to determine in advance the nature and sequence of all the cause and effect relationships.  In these situations we need to rely on observing what is happening to determine ‘what works’ and to discern the broad-based influences – we need to let “the situation talk back”.

Observing natural behaviour will give us some insights about the situation and how we may be able to influence it to achieve our objectives (create organizational change, launch a successful new product, improve the performance of a team, etc), but often we also need to perturb or probe the situation to test our ideas and insights and to generate further insights.  This is the ‘experiment’ phase of Adaptive Iteration.

An interesting way to look at experiments is by analogy with natural selection in the process of evolution.  By conducting experiments and then retaining what works in the next round of design improvements, we are imitating the evolutionary process in which the naturally occurring variants that survive selection pressures become the basis for further variants, and so on.  In Adaptive Iteration we let the situation give us feedback about what is working and was isn’t, and we then incorporate this learning into the next design variant.  Using this analogy, it often may be appropriate to conduct a number of experiments in parallel to maximize the feedback we get.  Note that these experiments are not like scientific experiments that attempt to determine and quantify governing relationships.  In scientific experiments we need to be careful that we don’t change more than one variable at a time.  In Adaptive Iteration this is much less of an issue, we are looking for the best design among a landscape of options, not the formula for the one right design.

What sort of experiments can we do?  Initial small, low risk experiments include:

  • Thought experiments (see earlier blog post)
  • Sketches
  • Story boards
  • Prototypes (mock-up style)
  • Probes or ‘sighter’ trials

The objective of these initial experiments is to quickly canvas a broad range of design options and to learn more about the design context.  The focus is on establishing and testing the broad design concept and structure.  The objective is to develop one or more outline designs that are likely to satisfy the design objectives, boundaries and constraints.  This also helps test early in the design process whether we need to question and review those objectives, boundaries and constraints.  It is much more efficient to learn at this early stage that the stated design objective unnecessarily constrains the design.

A key aspect of these early low risk experiments is to make the design ideas as tangible as possible – to give a clear voice to the creative and conceptual thoughts of those involved in the design process.  Forcing the early design ideas to become tangible has two key benefits.  First, as noted above, it tests the whether the high level design criteria are appropriate and whether those criteria are clearly and commonly understood by all those involved.  Second, it creates a common and tangible focus for evaluation and improvement of the design.  It is much easier to identify and explain possible improvements if you are working with a representation of the design that is tangible and contains a practical level of detail than if you are working with a broad description.  (Although thought experiments are not tangible, they should include sufficient descriptive detail to enable those involved to become immersed in the imagined situation.  They must also be structured as a forward looking exploratory ‘experiment’, not as a rationalization or explanation of a desired outcome.)

One the characteristics, and risks, of these early adaptive iterations is that all four phases – ‘design’, ‘experiment’, ‘observe’ and ‘interpret’ – are often tightly coupled and performed by the one individual or group.  This enables rapid early iterations and the early testing of a wide range of design options.  However, it also runs the risk of ‘group think’ leading to premature narrowing of the design options.  It is important that these early experiments are observed and interpreted with open minds and from multiple perspectives (see earlier blog post).

As Adaptive Iteration moves into detailed design, the experiments use more detailed and realistic representations of the design.  The design is increasingly tested in the context in which it will used.  The experimental options include:

  • Functional prototypes
  • Low risk trials
  • Simulations
  • Pilot implementation

These increasingly realistic experiments need to be structured to evaluate how the design performs in context.  They need to reveal any unintended consequences, any unanticipated constraints, any emerging systemic behaviour (especially non-linear behaviour) and any lessons for wider implementation.  At this stage it is also important to be open to any surprises – positive or negative.  In summary, these experiments need to be sufficiently realistic and broad to assess what works and what does not.  They also provide another opportunity to test the foundational design choices (objective, boundaries/ constraints, architecture and metaphor).  The results of these more realistic experiments may indicate that some or all of the foundational design choices need to be fine tuned, or even substantially revised.

The final form of ‘experiment’ is the real implementation of the design.  Although, it is not structured as an experiment, it is, by definition, the most realistic opportunity to observe what works and what does not.  This is especially important for the situations of interest to us, those that are uncertain, unpredictable and emergent.  In these situations, the introduction of the design is likely to have a ripple effect on the context (resistance to organizational change might increase – or decrease, competitors may bring forward the timing of a new product, reinforcing complementary initiatives may be stimulated in the industry, etc) .  Consequently, it is important to continue the Adaptive Iteration approach throughout the life of the design, but especially during the early stages of introduction.  So the final experimental option is:

  • Evolving implementation.

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